Witcher 3 Next-Gen Update Patch Notes revealed; Ultra+ mode for PC with 60 FPS for Consoles

Witcher 3 Wild Hunt Next-Gen Update makes the game more appealing than it already is!

Witcher 3 Next Gen Patch Notes
Image: Witcher 3 | CDPR

The Witcher 3’s next-gen version will be released tomorrow on December 14, and CDPR has recently announced the patch notes about it, describing in detail the improvements made for new hardware. As most believe, there will be some unique changes, primarily to the overall visuals as a whole, such as added ray tracing on both PS5, Xbox Series X/S consoles as well as a high-end PC, updated sky textures, enhanced meshes, a refresh to the major environmental lighting, and a lot more. You can read our indepth Witcher 3: Wild Hunt review right here.

The patch notes disclose a lot of information regarding the exclusive features that will be available in the console and PC versions of the game. The graphics for characters such as Geralt, Yennefer, Ciri, Triss and others have also been upgraded to 4K. In addition to a new photo mode, The Witcher 3 now also utilizes AMD FidelityFX Super Resolution (FSR) 2.1.

Highlights for the Witcher 3 ‘Next Gen’ Patch Notes

Witcher 3 Next Gen Patch Notes
Image: Witcher 3 | CDPR

As with many next-gen games, The Witcher 3 has two graphics modes: one that promotes high-end visual elements like ray tracing, and another that highlights performance at 60 frames per second (On consoles). And like with other games we’ve tested; We believe that performance is indeed the main focus. Of course, the ray tracing is amazing, but the game looks fabulous, nevertheless.

Here are the following patch notes for PC and Next Gen Consoles:

  • Added ray traced global illumination and ambient occlusion.
  • Additionally, PC players with compatible hardware have an additional option to turn on ray traced reflections and shadows.
  • Added various mods and mod-inspired content to the game to improve visuals and overall game quality. We’ve included some community-made favorites in addition to our own modifications in areas such as environment and cutscene improvements, realistic pavements, and many decoration upgrades.
  • Community-made and community-inspired mods include:
    • The Witcher 3 HD Reworked Project by HalkHogan
    • HD Monsters Reworked by Denroth
    • Immersive Real-time Cutscenes by teiji25
    • Nitpicker’s Patch by chuckcash
    • World Map Fixes by Terg500
  • Upscaled texture to 4K for various characters, including Geralt, Yennefer, Triss, Ciri, Eredin and more.
  • All main characters, including Geralt, now cast high-resolution self-shadowing even outside cutscenes. Additionally, hair clipping through armor as well as some other armor-clipping issues have been fixed.
  • Environmental improvements:
    • Added a new weather type – “Gray Sky”
    • Updated sky textures
    • Vegetation and water improvements
    • Various mesh improvements
    • Improved some select VFX
    • Updated global environmental lighting
  • Added AMD FidelityFX™ Super Resolution (FSR) 2.1
  • Added photo mode, allowing players to take stunning pictures within the world of The Witcher 3.
  • Added the option to pause the game during cutscenes.
  • Added an alternative camera option that’s closer to the player’s character and that reacts more dynamically to combat and movement. You can find this new setting in Options → Gameplay under Exploration, Combat, and Horseback Camera Distance.

Here are the PC Specific Patch Notes

The special features for PC players include a ULTRA+ graphics option that “significantly increases the visual fidelity of the game.” But, don’t get your expectations too high unless you own a good system capable of handling the visual output. Additionally, NVIDIA latest gen GPU users can benefit from DLSS 3 support. Here are the details:

  • Added “ULTRA+” graphical settings on PC, which significantly increases the visual fidelity of the game. The graphical settings available on ULTRA+ affect:

• Number of background characters

    • Shadow quality
    • Grass density
    • Texture quality
    • Foliage visibility range
    • Terrain quality
    • Water quality
    • Detail level
  • Added DLSS 3 support. Available only on compatible hardware

Here are Next-Gen Console Specific Patch Notes

For Xbox Series X|S and PlayStation 5 players, the Witcher 3 next-generation update will include Ray Tracing and Performance mode. The former will aim for 30 frames per second with ray-traced global lighting and ambient occlusion and dynamic resolution scaling, while the latter will offer 60 frames per second with dynamic resolution scaling. Here are more details:

  • Improved the overall quality of graphics on next-gen consoles. Including enhanced textures, improved fidelity, shadow quality, greater draw distances and crowd density.
  • Ray Tracing Mode — provides ray-traced global illumination and ambient occlusion with dynamic resolution scaling targeting 30 FPS for PlayStation 5 and Xbox Series X.
  • Performance Mode — ensures smoother gameplay targeting 60 FPS with dynamic resolution scaling for PlayStation 5 and Xbox Series X.
  • The Xbox Series S version has no ray-tracing features. Quality Mode provides increased resolution and better image fidelity targeting 30 FPS, whereas Performance Mode targets 60 FPS and prioritizes smoother gameplay over visual quality.
  • Implemented the use of adaptive triggers and haptic feedback on PS5 DualSense controllers.
  • Added Activity Cards for PS5.

Check out the full patch notes from CD Projekt RED to learn more about the other improvements that will be included with the next-gen patch for The Witcher 3: Wild Hunt.

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Suyog
Suyog
He is a simple guy who likes to write about gaming and anime in his free time or else he could be seen playing with his dog or spending quality time with nature.

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