The game’s developer, Nintendo, discussed the Mario Kart 8 popularity
Despite being a modified version of the excellent Wii U game Mario Kart 8, Mario Kart 8 Deluxe has proven to be an enormous blockbuster in the racing game genre, becoming the top-selling Nintendo Switch title to date. Kosuke Yabuki, the game’s producer, sat down with Nikkei to talk about why he thinks the game and the franchise are so beloved. You may read his views on what makes Mario Kart 8 Deluxe so popular among Nintendo Switch owners.
Do you think that this game will be a timeless classic, selling more than 40 million copies?
We didn’t, but Mario Kart 8 Deluxe was ideal for the Switch in retrospect. You may play the system anywhere and even split the controller into two pieces, making it simple to pick up and play with a nearby sibling or friend. That appeal has not diminished in five years since the game’s release.
“It’s both an accessible and deep game. There are people who only play the game on Christmas or New Year’s, while others work to improve their skills every day. We’re always mindful of balancing the experience for both types of players,” Yabuki added.
A new set of courses will be added to the game in 2020, as the Booster Course Pass will add 48 new races to the game over the next 20 years, bringing the total track count to 96.
What is your opinion on the Mario Kart franchise’s popularity?
In Mario Kart, you throw seashells at your competitors during the race and attempt to make them slip on banana peels, which is a little unusual. Mario Kart’s charm is founded on these uncommon techniques.
It’s a deep game that is both accessible and enjoyable. Some people only play the game at Christmas or New Year’s, while others strive to increase their abilities on a daily basis. We make every effort to ensure that both kinds of players are given an equal amount of pleasure from the experience.
What factors did you consider when creating Mario Kart 8 Deluxe to make it accessible?
We hope everyone enjoys playing this game. It’s possible that a lot of things happen in a game that makes people laugh or want to play another round, and losing might be annoying. Players should be able to feel emotions other than the game’s outcome. We deliberately constructed the game in such a manner that extraordinary events like slipping a banana before the finish line happened one after another.
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