Halo Infinite Reveals 2022 Roadmap, Campaign network co-op mode for August

343 Industries has shared its anticipated 2022 road map for Halo Infinite, and the campaign network co-op mode is due in late August.

Joseph Staten, the head of creative for Halo Infinite, revealed all details on Halo Waypoint, as part of a new roadmap included in the post, and while they are subject to change, they give a good impression of what Halo Infinite fans can expect throughout the rest of the year. Also according to Staten, 343 is aiming for an open beta for Halo Infinite’s Forge mode in September.

343 Industries revealed months before Halo Infinite’s release that campaign co-op and Forge mode would not be available at launch. The developer then said it was aiming to bring campaign co-op mode “with” season 2, and subsequently delayed the date to later in the season.

Halo Infinite campaign mode august
Image: Halo Waypoint

The roadmap starts with Season 2’s “Lone Wolves,” which will last from May 3 to November 7. We already knew that Season 2 would introduce a new 100-tier Battle Pass, three new game modes in King of the Hill, Land Grab, and Last Spartan Standing, and two new maps in Catalyst and Breaker.

With the current untitled Season 3 due to premiere on November 8, 2022, 343 industries provided a preview of what fans may anticipate. It will include a new Battle Pass, maps, modes, sandbox items, narrative events, fracture event, and Split-screen campaign mode co-op.

Halo Infinite’s Split-Screen Campaign mode still TBD

Halo Infinite’s Split-Screen campaign co-op, which allows you to play the game with your buddies on the same TV, is still a long way off. According to the plan, 343 Industries doesn’t expect split-screen co-op until early in the game’s third multiplayer season, which begins November 8th. And it appears that estimate could still change; according to the roadmap, split-screen co-op’s debut is “TBD.”

Halo Infinite’s Forge mode Open beta

Here’s what Staten had to say about how 343 plans on diving right into an open beta:

“We want to get the Forge toolset into your hands sooner rather than later so that awesome community maps and modes can more rapidly make their way into the game. To make this happen, we’re targeting a Forge open beta later in Season 2. We’ve successfully had Forge in private flighting with a limited audience for some time, so we’ve decided to forgo a large-scale formal flighting program and go right to open beta. With this approach, we can get the core Forge tools out to everyone quicker while also remaining focused on our core priority of continuing to improve foundational aspects of Halo Infinite.”

“Forge will persist from the open beta onwards, evolving and growing over time.” – Joseph Staten


343 added that it is well aware of the need for more consistent material, but it will not do so at the expense of its staff’s health.

“We know we need to deliver more content and more features more quickly,” Staten said. “Staying true to priority zero means that sometimes we need to slow down in order to stay healthy and move faster later.” he added.

To summarize, 343 said it will release “Drop Pods” of high-quality improvements as they become available.

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Suyog
Suyog
He is a simple guy who likes to write about gaming and anime in his free time or else he could be seen playing with his dog or spending quality time with nature.

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